Bring Nothing to Life
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Bring Nothing to Life

Where you can create any character you wish and roleplay as that person.
 
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Jak and Daxter

 
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Arena of Death

The arena itself consists of a lava-filled crater on the coast of the Wasteland residing in the north-east sector of Spargus. The arena is structured with volcanic rocks, and cuts off at the coastline, allowing for a scenic view over the ocean. Stands are lined along two walls for spectators, with Damas' throne resting between the two. Damas' throne is placed directly in front of the arena which is located below. "Matter-formers" are able to be adjusted to tweak the layout of the arena as per needed.
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Bazaars

Both Bazaars were located on either side of the Palace. Uniquely, the eastern Bazaar had an elevated highway for zoomer transportation, possibly to keep the commerce safe. The Bazaars consisted of blocks, defined by buildings or concrete walls so as to segregate separate market areas. The western Bazaar was surrounded by the southern and northern Gardens, serving as direct passage between them.
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Breeze Valley

Breezy Valley is a relatively large valley, consisting of many alleyways, grassy plains, a large river, other bodies of water, a large amount of trees, as well as a diverse variety of other flora, and various mountainous structures that comprise the valley itself. It has very little fauna, but its indigenous species are indeed unique to it, such as the particular Breezy Valley hive queen as well as odd yellow creatures. Breezy Valley is located somewhere between Mountain Temple and Haven Forest, but is only accessible via a teleport gate in the hangar area of the Kridder Ridder shop.
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Brewery

The brewery is located just across from the ramp leading to the power station. The bar's outside-facing stall is a large, dome-shaped building with a single heavy-duty air-locked door in the front. This leads to a flight of stairs, at the bottom of which is another air-locked door. Inside the bar is somewhat similar to the Hip Hog Heaven Saloon with booths housed inside the left and right walls, except the brewery is more reminiscent of traditional western saloons than of the cyberpunk aesthetic found at its Port-based counterpart. Additionally, the booths are much larger and are colored red, with a round table and a round booth opposed to a square table and a single booth on either side. The brewery is also much larger than the Hip Hog bar, with four common area tables and a much taller ceiling. The main area has a very large bar, with a few bar stools on either side and a single bar stool in front of the bar.
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Catacombs

The catacombs, or more specifically known as the catacombs subrails, are vast planetary structures that were used by Mar and the Precursors to travel deep underground. It is unknown if there were more or where they led, but they appeared to have been built wherever they were rendered necessary. They consist of large underground tunnels constructed with Precursor metal plates, cables, shields, lighted structures, and various defenses (such as rotating laser beams and small automatic turrets), appearing to possibly remain somewhat unfinished, having gaps and/or a complete lack of structure in some parts. They are traversed with catacomb cars.
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Construction Site

Key characteristics of the construction site include a large amount of soil that comprises most of the terrain, with wooden and metal scaffolding, barrels and crates, pallets, trampolines, cranes, conveyors, floodlights, brick structures with exposed rebar, steam-based machinery, and other construction equipment.
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Dark Maker Ship

The ship is a large, organic-looking cell with various tendrils sprouting from it. As per the Dark Makers' color scheme, it is a dark purple color. It was referred to the "Day Star" by humans presumably because from the planet it appeared as a bright purple star in the sky which got brighter and brighter as it approached. Once the Planetary Defense System destroyed the ship, the star was no longer present in the sky.
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Dead Town

The entire area is constructed upon the foundation of many concrete buildings leftover from previous civilization. Various old and decrepit huts, buildings, and other platforms are used to traverse the ruined area. Dead Town's layout does not seem to consist of many smaller homes used for individuals, but instead large buildings such as palaces, a tower, and large establishments, oftentimes held up with stone columns or other stone structures.
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Distillery

Deep into the distillery is a small room linked to a very large liquid chamber. This room contains several valves, pumps, and seemingly steam-based mechanics, and would appear to act as a control room for the chamber. The chamber itself has a massive mixer at the bottom with tons of wine being poured into it. Upon entering the room the liquid levels will swiftly rise. Ahead of this is an area that acts as an elaborate track system for wine casks. This section of the distillery ends at an elevator destined for the Port.
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Eco Mine

The area is a massive canyon incorporating various mining equipment and scaffolding that has since been long abandoned and overrun with wildlife, such as fodders, mantas, geckos, and mine rats (all of which, excluding fodders, are exclusive to the eco mine). Although the canyon itself is purely rock, it has been encrusted with heavy steel equipment, infrastructure, and even some Precursor-like structures such as embedded Precursor robots and columns. The entire area contains rails which guide bomb trains which were presumably used to transport mining explosives. Deeper into the eco mine were drilling operations that were oddly operated by the mine rats which would run on giant hamster wheels to activate the machinery.
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Emerald Isle

This general area consists of a lagoon that flows over to a small alcove, and is decorated with several scattered islets and waterfalls. These islets are mostly topped with grass, but also contain strange blue pod-like plants unique to the isle. Atop a mudslide to the left of the first cave entrance is an entrance to the second cave. This elaborate cave is furnished with several stalactites, stalagmites, and most notably, blue emeralds, giving the isle its name. The cave has a continuously running body of water: There is a statue gate opening at the end of the cave that causes a waterfall, and this waterfall conceals a river which ascends upward back to the cave.
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Freedom HQ

The facility contained the main control room, accessed at the top of the building via an elevator, which utilized several computer panels as well as a primary computer system in the center used for various purposes. Beneath the control room was a hangar which held the single HellCat cruiser still in existence (that was seen in the game), but was modified and re-painted from crimson to blue per the Freedom League's color.
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Fish Cannery

The cannery is characterized by several conveyors, spiked rollers, crates, processing units, fish suspended by hooks, frosty ventilation shafts, water bays decorated with ice floes, and various machinery. Beyond a factory that processes frozen blocks of fish via automated rails is the main control room. Within this control room is a single chair situated in the center, with a very large observatory window that gives view of a colossal lurker shark that is tethered down. This room has several valves, computer terminals, and computer displays as well. Directly after this room is what was referred to Brutter as the main storage area, which contains bays with live lurker sharks, presenting a hazard to anyone who travels through.
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Fortress

The main entrance to the fortress is situated along its eastern wall, located in the back of the southern Slums sector of Haven City. During Daxter, Daxter visited the underground levels of the prison, while in Jak II, Jak and Daxter visited the upper levels of the fortress.
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Great Volcano

As its name would suggest, the Great Volcano is a large, magma-filled volcano. Inside of the volcano is a lava and ash-abundant terrain, with vegetation in its more soil-abundant areas. It is made up primarily of lava falls, rivers and beds of lava, rocky cliffs, and in some areas, cold sedimentary canyons and cliffs.
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Gun Course

The gun course featured a range in which automatic wooden targets would pop out of ground railings for a limited time, each awarding more points the quicker they are shot.
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Haven City

Haven City is located on the coast of a large continent with a mountainous terrain in the middle of a vast wasteland. Over time it expanded from the small Sandover Village site to a massive walled and internally segregated metropolis, surrounded by outside locations, xenophobically referred to as the "badlands," including but not limited to; the unnamed island home to the pumping station, the Lurker village, and now-defunct weapons factory; Mountain Temple and Haven Forest; the Metal Head nest; and the strip mine. For the larger part of its existence, Haven City was divided into six sectors by colored barriers which could only be passed with a security pass of a corresponding color. After the destruction of Haven Palace, many sectors suffered ruination and abandonment, and the colored barriers ceased to exist.
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Haven Forest

Haven Forest is accessed from Haven City through an airlock at the Northern Garden, then through a teleport gate once outside of the city, from which a floating platform transports the user through a massive canyon and into the north side of the forest. Once in the forest, a variety of plant and animal life may be observed, most notably large trees comprising the flora, and butterflies and small fish comprising the fauna. A small creek fed by a large water fall runs through the northern section of the forest, culminating in a large lake in the eastern section of the forest. The entirety of the forest consists of grassy plains and rocky, mountainous terrain, with a large river bay and a single bank in the east side, which connects the northern and southern sides. The southern side consists of a massive cliff accessed via a pair of wooden bridges from the east or through a small tunnel to the north, which is home to the Tree of Life and various stone structures. The south side also has noticeably more man-made objects possibly reminiscent of human occupation.
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Haven Palace

The palace was built in the heart of the city; northern Main Town is located to the north, the eastern and western Bazaars are situated on either side of it, and access to the Port is to the south of it. It was the largest structure in Haven, identifiable even from the furthest distance. The palace towered over Haven, and its support towers and/or building could be seen from nearly any point in the city. The support towers were six in number, and were used to stabilize the Palace's top-heavy architecture. Eco tankers were able to dock at the uppermost portion of the tower.
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Haven Sewers

Haven's sewer is a vast network of plumbing systems consisting of piping, tunnels, aqueducts, reservoirs, defense mechanisms, exhaust vents, discharge shafts, valves, and other systems typical of sewers. It is otherwise filled with sludge, waste, and hostile creatures such as znorkle tooths, glubs, and metal heads presenting a hazard to human travelers.
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Hip Hog Heaven/Naughty Ottsel

The interior's decor of metal head trophies helped attract its customers, a signature part of the bar. In the center of the main room was what appeared to be a wrestling ring, attributed to Krew's early wrestling days. The ring itself appeared to have been made into an arena for other purposes with a pole placed in the center. In the back of the building was the main bar, behind which various beverages were served and inventory was stored. Along the walls are booths that can seat ideally four people each.
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KG War Factory

The war factory is a massive floating facility consisting of a rectangle base, a cylindrical tower in the middle, and a spire situated beneath it. At each of the corners of the rectangular base are the primary defense towers, with the actual production taking place at the "ground" level. This ground level contains various production lines, gates, conveyor belts, and other equipment, machinery, and scaffolding. There is also a production line for security tanks which appear to double as factory defenses. Located throughout the factory are also spawn pods for hover bots and spy bots.
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Lumber Mill

The lumber mill operates inside a large forest situated outside of Haven City, south of Mountain Temple, though it is accessed via a warp gate in the power station. The forest appears to be amid fall, brandishing a prominent orange color with piles of dead leaves on the ground and leaves falling from above. The area has various milling and logging equipment, with antiquated crosscut saws stuck in large trunks and lying around on the ground, skidders and cranes visible in the background, and a large amount of sawmill stations. There is also plenty of streams throughout the area, often use for sending logs along.
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Monk Temple

The temple itself appears to be made mostly of stone, entailing many secret rooms, corridors and other passageways, adorned with statues of the ancient mythos surrounding the embellished appearance of the Precursors (including figurines and large structural statues). It is connected to many ancient eco pipelines, as a multitude of dark and light eco vents may be found here. It also connects to Mar's eco mine through underground sub-rails. As the stated mission of the Precursor Monks is to "discover and protect the secrets of the Precursors," most places in the temple are guarded with security apparatuses, namely seeing eyes.
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Oasis

The area consists of a perimeter of large boulders and palm trees, with a small pool of water. It is the host to the satellite game, which can be found towards the south of the area, next to a palm tree.
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Power Station

The power station is a building located in the south side of Industrial Section, relatively small in diameter but large in height. The interior room consists a railed island platform, with a seemingly endless depth beyond the rails. The room is filled with computer boards and monitors, with one teleport gate and a strange holographic sphere in the center of the room. The center of the power station's floor has its lightning strike emblem.
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Precursor Core

The core panel itself consists of a large Precursor metal platform with the largest oracle seen in the series at the back. Beneath the oracle is a computer room concealed by two doors. The inside of the control room consists of multiple monitors, one large primary monitor, various buttons, and three floating platforms for each of the Precursors. Surrounding the panel is the core of the planet, consisting of what first appears to be total darkness before being illuminated with networks of dim blue light.
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Pumping Station

The pumping station is located along the north wall of Haven City, accessed through an air lock in the Water Slums. It opens up directly to a small beach containing two small pumping apparatuses and a large tank reservoir. On both the east and west sides of the pumping station are a network metal scaffolding and platforms used for different purposes, as well as a few defenses. The metal platforms build up nearly to the very top of the main two cliffs and halfway up the eastern cliff. The lower levels of the pumping station consist mostly of sandbanks and water beds (mostly connected to the rest of the ocean), decorated with metal scaffolding leading to other places. Off the island's coast are a multitude islets containing wind mills indicating energy production in addition to plumbing services. The pumping station has a variety of flora and fauna, with palm trees and grassy plateaus comprising most of the vegetation and znorkle tooths and glubs, as well as a variety of different metal heads, comprising the fauna. Perhaps more noticeably in regards to the flora, however, is the abundance of bush-like trees that scale the higher regions of the cliffs.
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Southern Haven Forest

The core panel itself consists of a large Precursor metal platform with the largest oracle seen in the series at the back. Beneath the oracle is a computer room concealed by two doors. The inside of the control room consists of multiple monitors, one large primary monitor, various buttons, and three floating platforms for each of the Precursors. Surrounding the panel is the core of the planet, consisting of what first appears to be total darkness before being illuminated with networks of dim blue light.
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Spargus

Spargus is a parched, arenaceous burg situated along the northern coast of the island Wasteland. Most of its buildings are made of stone, with a few other smaller structures made of wood. Huts and other housing units are built into the sandstone walls of the area, with broken steps in a stone case leading up to the doors. A large sandstone tunnel effectively divides Spargus into eastern and western sectors.
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Strip Mine

The strip mine is located within a wasteland west of Haven City, south of the lumber mill–Mountain Temple area. The strip mine is divided into major operations both of which are accessed via a warp gate in the power station. Key characteristics of the strip mine include trommels, grinders, conveyors, cranes, crates, and other construction equipment, though the terrain consists primarily of soil cliffs, occasionally grass-topped.
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Tanker

The tanker is docked in the bay of the Port behind the eastern tower. Two different areas of the tanker were visited in each mission, the first of which took place largely outside and the second of which took place largely inside. Key characteristics of the tanker include cranes, smokestacks, crates, tanks, barrels, pistons, exposed electrics (likely due to the metal bug infestation), as well as large pools of dark eco. There appears to be several dark eco leaks, as the entirety of some sections are flooded with dark eco, with other cargo and access ways hidden below several pools at times.
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Transit System

There are generally three different types of areas in the transit system. The first room is dedicated to a large terminal with a holographic display, which appears to serve as a public transit map. The primary train station is located after this, though there are several other smaller train stops throughout the transit system. Preceding each of the rapid transit networks are control rooms with terminals, sometimes with observation windows. A rapid transit network consists of railing with fast-moving trains navigate while dodging electric gates and using the pressure boost attachment to get to other areas. These areas are typically very hazardous, prolonged, and fast-paced.
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Underport

The Underport appears to be mostly constructed of stone and metal, with some areas seemingly ruined and overrun with earth. It is segmented by air locks, stone doorways, and large underwater buildings, littered with mines, metal heads, and ruined monoliths. Beyond the ruins, however, is an area still in-tact with large observatory windows, old rooms, corridors, traps and platforming challenges. The entire is possibly reminiscent of a former civilization.
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Wasteland

The Wasteland is a large desert island, consisting of sandy and rocky terrain. It is littered with cacti, smaller vegetation, large sand dunes, palm trees in some areas, two volcanoes and various other igneous structures, islets off its coast, and also several stone and concrete structures echoing a possible former civilization. The island is constantly grazed with sand storms and bands of marauder buggies, and on some occasions, large metal head beasts.
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Westside Hotel

This is one of the places to stay in the Jak and Daxter world. The Westside Hotel is located across the way leftwise from Osmo's shop. The entrance is indicated by a small blue and yellow awning placed in front of an elevator shaft. The following elevator appears to act more as an airlock as it does not actually move, but instead directly opens up to the lobby.
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